- Core77 Network
- Deutsche Bank
- HM Red
- Immersion Wall
- Morgan Stanley
- Nissan
- Physical
Computing
- Scout
- Web QNA









project

PHYSICAL COMPUTING
Neocon 2001


brief

For the 2001 Neocon Trade Fair in Chicago, Core77 helped Herman Miller conceive and implement themes for their showroom. The team decided technology should play a front-and-center role at the show, and we put a plan together showcasing Herman Miller's embrace of technology in the workplace, translating that enthusiasm into engaging exhibits.


solution

Core77 designed a wide selection of interactive installations throughout the showroom. Each highlighted a specific thematic feature of Herman Miller’s new furniture systems. Technologies used included projection, head-mounted displays and touch-sensitive screens. Some highlights:

Floor Projection: Digital artist Camille Utterback's ArcTangent floor projection utilized a ceiling mounted motion-tracking camera and projector, allowing showroom visitors to "play" with projected graphics at their feet. The graphics were derived from the showroom color palette and collateral materials.

Embedded Display: Digital artist Mary Phillipuk created a virtual fish tank on a custom-built touch sensitive screen. Digital fish swim in a pond and follow the users' fingertip touch. Mounted in Herman Miller's new RedSnapper desk, this installation underscores the system’s adaptability.

Head-tracking VR Goggles: Core77 designed and engineered nine head-mounted motion tracking goggles that let visitors "travel" to other environments (some office related, some out in the natural world). Wearing the goggles, a user simply moves the head to choose from a menu of destinations and then enter those environments, all synched to the head motions.

Rear-Screen Projection: A live rear-screen projection greeted visitors as they entered the Resolve System, creating a kind of digital mirror. This effect highlighted the infinite imaging potential of Resolve blankets, embracing both print and projection.

Radio Frequency Pedestal: An interactive illusion where various "typical" desk accessories (picture of the kids, office toys, CDs) placed on a custom platform magically triggered dynamic content on a nearby video display. This effect spoke to the tethered and non-tethered nature of the new furniture elements in the Ethospace system.








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notes

N/A




skills

Strategy
Interface Design
Graphic Design
Physical Interface Development